Early Access Play Test Version

Legendary Monster Variant: The Skeleton Duelist

The Legendary Monster Variant adds a hostile Skeleton Duelist to two- and three-Player games of Viva La Dungeon. This page defines the variant rules, Skeleton Duelist gameplay, and all variant components.

Viva La Dungeon Official Rules Reference A Zontco board game created by The Lich, featuring art by Greedmaw Coffin.

Playtest notice

This is an Early Access playtest variant. It is required for two-Player games and optional for three-Player games. It is not intended for games with four or more Players unless another rule specifically states otherwise.

This playtest version is not intended to be combined with the Rules Extension: Zombies.

When this variant is not being used, ignore this page. When it is being used, it overrides the core rules only where it specifically says it does.

Source metadata

File ID

RULES_VARIANT_01_LEGENDARY_MONSTER_SKELETON_DUELIST

File name

Viva La Dungeon Legendary Monster Variant: The Skeleton Duelist

Source version

1.1

Status

PLAYTEST

Rules Reference version

1.0

Level

Level 1

Canonical definition

Defines the playtest Legendary Monster Variant and the Level 1 Skeleton Duelist implementation for Viva La Dungeon.

This variant introduces a hostile Legendary Monster that occupies the Map, participates in Combat Encounters, gains Armor, is moved and modified by Legendary Monster Dungeon Bombs, and must be defeated before a Player can achieve Victory.

This document defines both the variant rules and all Skeleton Duelist components used by the variant.

Used by

  • Future Legendary Monster framework documentation
  • Future Legendary Monster Card definitions
  • Future Level-specific Legendary Monster Variants
  • Future Level-specific Dungeon Bomb documentation

Source notes

This is an Early Access playtest document.

This document does not permanently change the core Viva La Dungeon rules.

When this variant is not being used, ignore this document.

When this variant is being used, this document overrides core rules only where it specifically says it does.

All core rules not specifically modified by this document continue to function normally.

This Level 1 implementation uses the Skeleton Duelist. Future Legendary Monsters may have different cards, values, abilities, Dungeon Bombs, defeat procedures, or setup instructions.

The current playtest version is not intended to be combined with RULES_EXTENSION_01_ZOMBIES.

Source references

Reference: 00_ONTOLOGY > Player

Reference: 00_ONTOLOGY > Card

Reference: 00_ONTOLOGY > Portrait

Reference: 00_ONTOLOGY > Health

Reference: 00_ONTOLOGY > Defense

Reference: 00_ONTOLOGY > Check

Reference: 00_ONTOLOGY > Damage

Reference: 00_ONTOLOGY > Damage Die

Reference: 00_ONTOLOGY > Dungeon Haunted

Reference: 00_ONTOLOGY > Goblin Balls On Ya

Reference: 00_ONTOLOGY > Dungeon Bomb

Reference: 00_ONTOLOGY > Phase 1 Bomb

Reference: 00_ONTOLOGY > Phase 2 Bomb

Reference: 00_ONTOLOGY > Cube Room

Authoritative for

  • Legendary Monster Variant player-count rules
  • Legendary Monster Variant setup
  • Legendary Monster terms
  • Legendary Monster authority boundary
  • Legendary Monster control
  • Legendary Monster movement
  • Legendary Monster Health
  • Legendary Monster Defense
  • Legendary Monster Armor
  • Legendary Monster Checks
  • Legendary Monster Attacks
  • Legendary Monster Damage
  • Legendary Monster Combat participation
  • Legendary Monster interactions with Player Actions
  • Legendary Monster defeat
  • Legendary Monster Victory
  • Skeleton Duelist Legendary Monster Card
  • Skeleton Duelist Portrait
  • Skeleton Duelist Dungeon Bomb setup
  • Skeleton Duelist Phase 1 Dungeon Bombs
  • Skeleton Duelist Phase 2 Dungeon Bombs
  • Skeleton Duelist Dungeon Bomb component definitions
  • Skeleton Duelist Dungeon Bomb quantities
  • Skeleton Duelist Dungeon Bomb printed descriptions
  • Skeleton Duelist Dungeon Bomb active effect indicators
  • Skeleton Duelist Dungeon Bomb manual clarifications

SECTION_ID: VARIANT_PLAYER_COUNT

Variant Player Count

Rule

A two-Player game of Viva La Dungeon must use the Legendary Monster Variant.

Rule

A three-Player game may use the Legendary Monster Variant.

Rule

This playtest version is not intended for games with four or more Players unless another rule specifically states otherwise.

Rule

The Legendary Monster is not counted as a Player when determining Player count.

SECTION_ID: ADDITIONAL_COMPONENTS

Additional Components

Rule

To use the Level 1 Skeleton Duelist Legendary Monster Variant, add the following components:

  • 1 Skeleton Duelist Legendary Monster Card
  • 1 Skeleton Duelist Portrait
  • 6 Skeleton Duelist Phase 1 Dungeon Bomb cards
  • 6 Skeleton Duelist Phase 2 Dungeon Bomb cards
  • 1 available Health Marker for the Skeleton Duelist

Rule

The Skeleton Duelist Phase 1 Dungeon Bomb cards are:

  • 3 An invite to duel... cards
  • 3 Armor Up! cards

Rule

The Skeleton Duelist Phase 2 Dungeon Bomb cards are:

  • 1 That stare.. card
  • 1 Bones Mercy card
  • 3 Death calls.. cards
  • 1 Cube Confused card

Rule

The Skeleton Duelist skull icon printed at the top of a Dungeon Bomb identifies that card as a Skeleton Duelist Dungeon Bomb.

Rule

A Skeleton Duelist Dungeon Bomb displaying the Jelly Cube icon at the top is a Phase 2 Bomb.

Rule

A Skeleton Duelist Dungeon Bomb displaying the Skeleton Duelist skull icon without the Jelly Cube icon is a Phase 1 Bomb.

SECTION_ID: VARIANT_TERMS

Variant Terms

Term

Legendary Monster

Term Type

Game Mechanic

Definition

A hostile non-Player entity represented by a Legendary Monster Card and a matching Legendary Monster Portrait.

Term

LM

Term Type

Game Mechanic

Definition

An abbreviation for Legendary Monster.

Term

Legendary Monster Card

Term Type

Game Component

Definition

A card defining a Legendary Monster's printed Health, Defense, Attack Check Bonus, Damage Die, Perception TN, and any card-specific rules.

Term

Legendary Monster Portrait

Term Type

Game Component

Definition

The physical game piece representing the Legendary Monster's location on the Map.

Term

Legendary Monster Controller

Term Type

Game Mechanic

Definition

The Player who makes required rolls and choices for the Legendary Monster.

Term

Legendary Monster Attack Check

Term Type

Game Mechanic

Definition

A d20 Check made by the Legendary Monster during its Combat Turn against a target Player's Defense.

Term

Legendary Monster Damage

Term Type

Game Mechanic

Definition

Damage dealt by the Legendary Monster using its printed Damage Die and applicable Legendary Monster modifiers.

Term

Legendary Monster Armor

Term Type

Game Mechanic

Definition

An Armor card placed face up next to the Legendary Monster Card and used only to increase the Legendary Monster's Defense.

Term

Legendary Monster Armor Area

Term Type

Game Mechanic

Definition

The face-up group of Armor cards placed next to the Legendary Monster Card.

Term

Legendary Monster Dungeon Bomb

Term Type

Game Component

Definition

A Dungeon Bomb created for a specific Legendary Monster and identified by that Legendary Monster's icon.

Term

Legendary Monster Defeat

Term Type

Game Mechanic

Definition

The procedure resolved when the Legendary Monster's Health reaches zero or lower.

Term

Defeating Player

Term Type

Game Mechanic

Definition

The surviving Player credited as the Damage Dealer for the Damage that reduced the Legendary Monster's Health to zero or lower.

SECTION_ID: VARIANT_AUTHORITY_BOUNDARY

Legendary Monster Variant Authority Boundary

Rule

This document defines all rules required to use the Level 1 Skeleton Duelist Legendary Monster Variant.

Rule

This document may modify Setup, Actions, Combat, Dungeon Bombs, Loot, Death-related Victory Checks, and Victory while this variant is being used.

Rule

The Legendary Monster is not a Player.

Rule

The Legendary Monster is not a Character.

Rule

The Legendary Monster is not a Zombie Player.

Rule

The Legendary Monster is not a Surviving Player or a Removed Player.

Rule

The Legendary Monster Card and Legendary Monster Portrait are not Loot.

Rule

The Legendary Monster does not have a Patron Mat, Patron Bonus, Inventory, Backpack, Equipment Slots, Dungeon Bomb Stack, Kaos, Reroll Tokens, Character Stats, Player Turn, or End of Turn Process.

Rule

A rule or effect that affects Players does not affect the Legendary Monster unless this document, a Legendary Monster Card, or a Legendary Monster Dungeon Bomb specifically states otherwise.

Rule

A rule or effect that moves, damages, heals, targets, rewards, penalizes, or modifies all Players does not affect the Legendary Monster unless it specifically mentions the Legendary Monster or otherwise states that it affects non-Player entities.

Rule

The Legendary Monster may become a Combatant only according to the rules in this document.

Rule

When the Legendary Monster is a Combatant, core Combat rules apply except where this document specifically modifies them.

Rule

If a rule in this document conflicts with a core rule, use this document while this variant is being used.

SECTION_ID: LEGENDARY_MONSTER_CONTROL

Legendary Monster Control

Player Facing Rule

THE LEGENDARY MONSTER IS CONTROLLED BY THE PLAYER TO YOUR LEFT.

Rule

During a Player Turn, the Legendary Monster Controller is the Player immediately to the Active Player's left.

Rule

When a Player resolves a Legendary Monster Dungeon Bomb, the Player immediately to that Player's left makes all required choices and rolls for the Legendary Monster.

Rule

During a Combat Encounter initiated by a Player, the Player immediately to the initiating Player's left controls the Legendary Monster for the entire Combat Encounter.

Rule

During a Combat Encounter initiated by a Legendary Monster Dungeon Bomb against a Player, the Player immediately to the challenged Player's left controls the Legendary Monster for the entire Combat Encounter.

Rule

The Legendary Monster Controller chooses the Legendary Monster's legal targets, makes Legendary Monster Attack Checks, rolls Legendary Monster Damage, resolves ties involving Legendary Monster choices, and makes any other decisions assigned to the Legendary Monster.

Rule

A Removed Player remains eligible to be the Legendary Monster Controller.

Rule

A Player controlling the Legendary Monster does not stop controlling their own Character.

Rule

The Legendary Monster Controller does not gain Victory if the Legendary Monster wins.

Rule

The Legendary Monster Controller may not spend their own Kaos, Reroll Tokens, Loot, Stats, Patron Bonus, or other personal resources on behalf of the Legendary Monster.

Rule

Control of the Legendary Monster does not make the Legendary Monster a Player-controlled Character.

SECTION_ID: LEGENDARY_MONSTER_SETUP

Legendary Monster Setup

Procedure

  1. Complete normal component setup for the selected Map.
  2. Place the Skeleton Duelist Legendary Monster Card face up near the Map.
  3. Place an available Health Marker on 20 on the Skeleton Duelist Legendary Monster Card.
  4. Leave space next to the Skeleton Duelist Legendary Monster Card for the Legendary Monster Armor Area.
  5. Place the Skeleton Duelist Portrait in Room 1.
  6. Construct the Dungeon Bomb Deck according to the player-count rules in this document.
  7. Complete all remaining normal Setup procedures.

Rule

The Skeleton Duelist begins the game with no Legendary Monster Armor.

Rule

If the Random Encounter Deck being used contains a Skeleton Duelist Random Encounter card, remove that Random Encounter card from the game during Setup.

Rule

The Skeleton Duelist is active when play begins.

SECTION_ID: TWO_PLAYER_DUNGEON_BOMB_SETUP

Two-Player Dungeon Bomb Setup

Rule

For a two-Player game, separate the standard Dungeon Bombs and Cube Cards according to normal Setup.

Rule

Shuffle the 6 Skeleton Duelist Phase 1 Dungeon Bombs together.

Rule

Shuffle the 6 Skeleton Duelist Phase 2 Dungeon Bombs together.

Procedure: Phase One Construction

  1. Deal 4 standard Phase 1 Bombs into a new Phase One pile.
  2. Deal 3 random Skeleton Duelist Phase 1 Dungeon Bombs into the Phase One pile.
  3. Add 2 random Cube Cards to the Phase One pile.
  4. Shuffle the Phase One pile.
  5. Return unused Skeleton Duelist Phase 1 Dungeon Bombs to the game box.

Procedure: Phase Two Construction

  1. Deal 4 standard Phase 2 Bombs into a new Phase Two pile.
  2. Deal 3 random Skeleton Duelist Phase 2 Dungeon Bombs into the Phase Two pile.
  3. Add the remaining 2 Cube Cards to the Phase Two pile.
  4. Shuffle the Phase Two pile.
  5. Return unused Skeleton Duelist Phase 2 Dungeon Bombs to the game box.

Rule

Build the final Dungeon Bomb Deck from top to bottom as follows:

  • Phase One pile
  • Angry Cube Card
  • Phase Two pile
  • Raging Cube Card

Rule

The complete two-Player Dungeon Bomb Deck contains 20 cards:

  • 8 standard Dungeon Bombs
  • 6 Skeleton Duelist Dungeon Bombs
  • 4 Cube Cards
  • 2 Cube State Cards

SECTION_ID: THREE_PLAYER_DUNGEON_BOMB_SETUP

Three-Player Dungeon Bomb Setup

Rule

For a three-Player game using this variant, construct the standard three-Player Phase One and Phase Two piles, then add Skeleton Duelist Dungeon Bombs as defined in this section.

Rule

Shuffle the 6 Skeleton Duelist Phase 1 Dungeon Bombs together.

Rule

Shuffle the 6 Skeleton Duelist Phase 2 Dungeon Bombs together.

Procedure: Phase One Construction

  1. Deal 7 standard Phase 1 Bombs into a new Phase One pile.
  2. Deal 3 random Skeleton Duelist Phase 1 Dungeon Bombs into the Phase One pile.
  3. Add 2 random Cube Cards to the Phase One pile.
  4. Shuffle the Phase One pile.
  5. Return unused Skeleton Duelist Phase 1 Dungeon Bombs to the game box.

Procedure: Phase Two Construction

  1. Deal 7 standard Phase 2 Bombs into a new Phase Two pile.
  2. Deal 3 random Skeleton Duelist Phase 2 Dungeon Bombs into the Phase Two pile.
  3. Add the remaining 2 Cube Cards to the Phase Two pile.
  4. Shuffle the Phase Two pile.
  5. Return unused Skeleton Duelist Phase 2 Dungeon Bombs to the game box.

Rule

Build the final Dungeon Bomb Deck from top to bottom as follows:

  • Phase One pile
  • Angry Cube Card
  • Phase Two pile
  • Raging Cube Card

Rule

The complete three-Player Dungeon Bomb Deck contains 26 cards:

  • 14 standard Dungeon Bombs
  • 6 Skeleton Duelist Dungeon Bombs
  • 4 Cube Cards
  • 2 Cube State Cards

SECTION_ID: LEGENDARY_MONSTER_CARD_RULES

Legendary Monster Card Rules

Rule

A Legendary Monster Card defines the Legendary Monster's gameplay values.

Rule

A Legendary Monster Card may display:

  • Starting Health
  • Perception TN
  • Attack Check Bonus
  • Damage Die
  • Starting Defense
  • Armor interaction
  • Health track
  • Additional card-specific rules

Rule

A Legendary Monster Card is not a Character Card.

Rule

A Legendary Monster Card is not Loot.

Rule

A Legendary Monster Card does not grant Character Stats unless it specifically states otherwise.

Rule

If Legendary Monster Card text conflicts with the general Legendary Monster rules, the Legendary Monster Card applies to that Legendary Monster unless another rule specifically states otherwise.

SECTION_ID: SKELETON_DUELIST_COMPONENTS

Skeleton Duelist Components

Component ID: LEGENDARY_MONSTER_LEVEL1_SKELETON_DUELIST

The Skeleton Duelist

Printed Classification

Legendary Creature

Component Quantity

1

Level Id

LEVEL_1

Starting Health

20

Perception Tn

13

Attack Check Bonus

3

Damage Die

d6

Starting Defense

10

Max Armor

5

Component Description

Starting Health 20. Perception TN 13. Attack Check Bonus +3. Damage d6. Defense 10 plus Armor.

Manual clarification: Track the Skeleton Duelist's Health on the numbered spaces printed on the card. The heart space represents 20 Health. The printed Armor arrow indicates that Defense is calculated using Starting Defense plus the Defense bonuses from Armor in the Legendary Monster Armor Area.

Component ID: LEGENDARY_MONSTER_PORTRAIT_LEVEL1_SKELETON_DUELIST

Skeleton Duelist Portrait

Component Quantity

1

Level Id

LEVEL_1

Starting Room

ROOM_1

Manual clarification: The Skeleton Duelist Portrait represents the Skeleton Duelist's location on the Map. Place it in Room 1 during Setup.

SECTION_ID: LEGENDARY_MONSTER_MOVEMENT

Legendary Monster Movement

Rule

The Legendary Monster does not take Player Turns or Move Actions.

Rule

The Legendary Monster moves only when a Legendary Monster Dungeon Bomb, Legendary Monster Card, or other rule specifically instructs it to move.

Rule

When a rule instructs the Legendary Monster to move to a specific Room, place its Portrait directly in that Room.

Rule

Legendary Monster movement created by a card does not require adjacency unless the card specifically states otherwise.

Rule

Legendary Monster movement does not require a Perception Check.

Rule

Legendary Monster movement does not draw a Random Encounter.

Rule

The Legendary Monster cannot voluntarily move, Flee, or Disengage.

SECTION_ID: LEGENDARY_MONSTER_AND_CUBES

Legendary Monster and Jelly Cubes

Rule

The Legendary Monster may occupy a Cube Room.

Rule

The Legendary Monster does not take Jelly Cube Damage.

Rule

The Legendary Monster does not resolve Cube Room End Effects.

Rule

Jelly Cube Tokens do not prevent Legendary Monster movement.

Rule

The presence of the Legendary Monster does not prevent Jelly Cube Token placement.

Rule

The Legendary Monster is affected by Cube Confused while its Portrait is in a Cube Room and the Cube Confused Dungeon Bomb is active.

SECTION_ID: LEGENDARY_MONSTER_HEALTH

Legendary Monster Health

Rule

The Legendary Monster has Health.

Rule

Set the Skeleton Duelist's Health to 20 during Setup.

Rule

Track the Legendary Monster's current Health using the Health track printed on the Legendary Monster Card and an available Health Marker.

Rule

Damage dealt to the Legendary Monster reduces its Health.

Rule

The Legendary Monster cannot heal or gain Health unless a Legendary Monster Card, Legendary Monster Dungeon Bomb, or other rule specifically states otherwise.

Rule

When the Legendary Monster's Health reaches zero or lower, pause the current process and resolve Legendary Monster Defeat.

Rule

Legendary Monster Defeat is not the Player Death Process.

SECTION_ID: LEGENDARY_MONSTER_ARMOR

Legendary Monster Armor

Rule

Armor placed face up next to the Legendary Monster Card becomes Legendary Monster Armor.

Rule

Keep all Legendary Monster Armor face up in the Legendary Monster Armor Area.

Rule

Legendary Monster Armor is public information.

Rule

Legendary Monster Armor is not part of a Player's Inventory.

Rule

Legendary Monster Armor is not Equipped.

Rule

Legendary Monster Armor does not occupy Armor Slots or Backpack Slots.

Rule

The Legendary Monster gains only the printed Defense bonus from each Armor card in the Legendary Monster Armor Area.

Rule

The Legendary Monster does not gain Stats, card abilities, Armor Set benefits, slot-based benefits, or any other effect from Legendary Monster Armor.

Rule

Rare Magic, Common Magic, Weapons, Plot Armor, and cards that are not standard Armor cards cannot become Legendary Monster Armor unless a rule specifically states otherwise.

Rule

The Skeleton Duelist may have no more than 5 Legendary Monster Armor cards.

Rule

Whenever the Skeleton Duelist has more than 5 Legendary Monster Armor cards, discard Legendary Monster Armor until exactly 5 remain.

Rule

When discarding Legendary Monster Armor because the limit was exceeded, discard the Armor card with the lowest printed Defense bonus first.

Rule

If multiple Armor cards are tied for the lowest printed Defense bonus, the Legendary Monster Controller chooses which tied Armor card is discarded.

Rule

Discarded Legendary Monster Armor is placed in the Armor discard pile.

Rule

The Legendary Monster cannot voluntarily discard, replace, rearrange, store, use, or transfer Legendary Monster Armor.

Rule

Legendary Monster Armor cannot be targeted by Pickpocket or by effects that target a Player's Inventory, Equipped Loot, Stored Loot, Backpack, or Armor Slots.

SECTION_ID: LEGENDARY_MONSTER_DEFENSE

Legendary Monster Defense

Rule

The Legendary Monster has Defense.

Rule

The Skeleton Duelist's Starting Defense is 10.

Formula: Skeleton Duelist Defense = 10 + total printed Defense bonuses from Legendary Monster Armor

Rule

Only the Skeleton Duelist's Starting Defense and Legendary Monster Armor are included in this calculation unless a rule specifically states that it modifies Legendary Monster Defense.

Rule

The Legendary Monster does not receive Defense from Patron Mats, Character Cards, Plot Armor, Stats, Statuses, Player Loot, Player Inventory, or effects that modify Player Defense.

Rule

Recalculate the Skeleton Duelist's Defense immediately whenever Armor enters or leaves the Legendary Monster Armor Area.

Rule

The Skeleton Duelist's current Defense is the Target Number for Attacks and Take A Shot Checks made against it.

SECTION_ID: CHECKS_AGAINST_THE_LEGENDARY_MONSTER

Checks Against the Legendary Monster

Rule

A Check is against the Legendary Monster when the Check uses the Legendary Monster's Perception TN, Defense, or another value printed on or assigned to the Legendary Monster as its Target Number.

Rule

Attack Checks targeting the Legendary Monster are Checks against the Legendary Monster.

Rule

The Perception Check made to Ambush the Legendary Monster is a Check against the Legendary Monster.

Rule

Both Checks made while resolving Take A Shot against the Legendary Monster are Checks against the Legendary Monster.

Rule

A Legendary Monster Attack Check targeting a Player is not a Check against the Legendary Monster.

Rule

Dungeon Haunted and Goblin Balls On Ya modify Checks against the Legendary Monster according to the core Check modifier rules.

Rule

If a Check against the Legendary Monster has both Dungeon Haunted and Goblin Balls On Ya, the effects cancel according to 01_CORE_CONCEPTS.

SECTION_ID: ACTION_TARGETING_THE_LEGENDARY_MONSTER

Player Actions Targeting the Legendary Monster

Rule

The Legendary Monster is a legal target for Ambush, Challenge, and Take A Shot only according to the rules in this document.

Rule

The Legendary Monster cannot be targeted by Pickpocket.

Rule

The Legendary Monster cannot be targeted by Seek.

Rule

Allowing an Action to target the Legendary Monster does not make the Legendary Monster a Player.

SECTION_ID: AMBUSH_THE_LEGENDARY_MONSTER

Ambush the Legendary Monster

Rule

A Player may target the Legendary Monster with Ambush while the Player and the Legendary Monster Portrait are in the same Room.

Procedure

  1. The Active Player chooses the Legendary Monster as the target of Ambush.
  2. The Active Player makes a Perception Check against the Legendary Monster's Perception TN.
  3. Resolve the Check.

Success

If the Perception Check succeeds, a Combat Encounter begins.

Success

The Active Player is the initiating Player and the Legendary Monster is the primary target.

Failure

If the Perception Check fails, no Combat Encounter begins and the Ambush Action ends.

Rule

The Legendary Monster does not make a Contested Perception Check.

Rule

The Legendary Monster does not gain Kaos or another opponent reward when Ambush fails.

Rule

The normal started-the-Turn-Hidden benefit for Ambush may apply to the Perception Check.

Rule

If the Active Player was Hidden, remove Hidden before resolving Ambush according to the core Ambush rules.

SECTION_ID: CHALLENGE_THE_LEGENDARY_MONSTER

Challenge the Legendary Monster

Rule

A Player may target the Legendary Monster with Challenge while the Player and the Legendary Monster Portrait are in the same Room.

Rule

The Legendary Monster always accepts a Challenge made by a Player.

Rule

Do not make the Contested Quickness Check normally caused by an accepted Challenge.

Rule

A Combat Encounter begins immediately.

Rule

The challenging Player is the initiating Player and is first in Combat Order.

Rule

The Legendary Monster is the primary target and is last in Combat Order.

Rule

Other eligible Players in the Combat Room join the Combat Encounter and determine their positions before the Legendary Monster according to Legendary Monster Combat Order.

SECTION_ID: LEGENDARY_MONSTER_CHALLENGES_A_PLAYER

Legendary Monster Challenges a Player

Rule

A Legendary Monster challenges a Player only when a Legendary Monster Dungeon Bomb or another rule specifically instructs it to do so.

Rule

A Challenge initiated by the Legendary Monster does not spend a Turn Action.

Rule

The challenged Player chooses whether to accept or refuse the Challenge.

Refuse

If the challenged Player refuses, no Combat Encounter begins.

Refuse

The Legendary Monster and no Player gain the core Challenge decline reward.

Refuse

Resolve any refusal instruction printed on the card that created the Challenge.

Accept

If the challenged Player accepts, a Combat Encounter begins immediately.

Accept

Do not make a Contested Quickness Check.

Accept

The challenged Player is first in Combat Order.

Accept

The Legendary Monster is the primary opposing Combatant and is last in Combat Order.

Accept

During the challenged Player's first Combat Turn, their first Attack must target the Legendary Monster.

Rule

Other eligible Players in the Combat Room join the Combat Encounter and determine their positions before the Legendary Monster according to Legendary Monster Combat Order.

SECTION_ID: TAKE_A_SHOT_AGAINST_THE_LEGENDARY_MONSTER

Take A Shot Against the Legendary Monster

Rule

A Player may target the Legendary Monster with Take A Shot while the Legendary Monster Portrait is in an adjacent Room.

Procedure

  1. The Active Player chooses the Legendary Monster as the target.
  2. The Active Player chooses the Mystic Dagger or an available Ranged Weapon.
  3. The Active Player makes a Perception Check against the Legendary Monster's Perception TN.
  4. If the Perception Check succeeds, calculate the Legendary Monster's current Defense.
  5. The Active Player makes a Quickness Check against the Legendary Monster's current Defense.
  6. Resolve the result.

If Either Check Fails

The Action ends.

Quickness Check Success

Apply Damage using the chosen Ranged Weapon or Mystic Dagger according to the core Take A Shot rules.

Rule

The Legendary Monster does not make a Contested Perception Check.

Rule

The Legendary Monster does not gain Kaos or another opponent reward when either Check fails.

Rule

Natural 20 and Damage rules for Take A Shot continue to apply normally.

Rule

If Take A Shot reduces the Legendary Monster's Health to zero or lower, resolve Legendary Monster Defeat.

SECTION_ID: PICKPOCKET_AND_THE_LEGENDARY_MONSTER

Pickpocket and the Legendary Monster

Rule

The Legendary Monster cannot be targeted by Pickpocket.

Rule

Legendary Monster Armor is not a Backpack and cannot be taken through Pickpocket.

Rule

The Legendary Monster does not carry Weapons, Common Magic, Rare Magic, Backpack Loot, or other Player Inventory unless a rule specifically states otherwise.

SECTION_ID: LEGENDARY_MONSTER_COMBATANT

Legendary Monster Combatant

Rule

The Legendary Monster becomes a Combatant when a Player successfully Ambushes it, a Player Challenges it, it challenges a Player through a card effect and that Challenge is accepted, or another rule specifically initiates Combat with it.

Rule

If the Legendary Monster Portrait is in the Combat Room when any Combat Encounter begins, the Legendary Monster automatically becomes a Combatant even if it was not the initiating entity or primary target.

Rule

The Legendary Monster cannot become Hidden.

Rule

The Legendary Monster does not need to be a Player to be a Combatant under this variant.

Rule

The Legendary Monster remains a Combatant until it is defeated or the Combat Encounter ends.

Rule

The Legendary Monster cannot Flee or Disengage.

Rule

The Legendary Monster cannot voluntarily leave Combat.

Rule

A Player Combatant may Flee or Disengage normally.

SECTION_ID: LEGENDARY_MONSTER_COMBAT_ORDER

Legendary Monster Combat Order

Rule

The Legendary Monster does not make a Quickness Check to determine Combat Order.

Rule

The Legendary Monster is always last in Combat Order.

Rule

If Ambush against the Legendary Monster begins Combat, the Ambushing Player is first, other eligible Player Combatants determine their positions normally, and the Legendary Monster is last.

Rule

If a Player Challenges the Legendary Monster, the challenging Player is first, other eligible Player Combatants determine their positions normally, and the Legendary Monster is last.

Rule

If the Legendary Monster challenges a Player and the Player accepts, the challenged Player is first, other eligible Player Combatants determine their positions normally, and the Legendary Monster is last.

Rule

If Combat begins between Players while the Legendary Monster is in the Combat Room, determine Player Combat Order normally, then place the Legendary Monster last.

Rule

The core First Attack Target restriction continues to apply to the initiating pair.

SECTION_ID: LEGENDARY_MONSTER_COMBAT_TURN

Legendary Monster Combat Turn

Rule

The Legendary Monster takes one Combat Turn whenever its position in Combat Order is reached.

Rule

A Legendary Monster Combat Turn is not a Player Turn.

Rule

The Legendary Monster cannot take Free Actions.

Rule

The Legendary Monster cannot choose Recover Dropped Weapon, Disengage, Flee, or another standard Combat Action.

Rule

During its Combat Turn, the Legendary Monster must make one Legendary Monster Attack if at least one legal Player target remains.

Rule

If no legal Player target remains, the Legendary Monster takes no action.

Rule

The Legendary Monster Controller chooses one surviving Player Combatant as the target of the Legendary Monster Attack.

Rule

The Legendary Monster cannot target itself.

SECTION_ID: LEGENDARY_MONSTER_ATTACK

Legendary Monster Attack

Procedure

  1. The Legendary Monster Controller chooses one surviving Player Combatant as the target.
  2. Calculate the target Player's current Defense.
  3. Roll 1d20 and add the Legendary Monster's printed Attack Check Bonus.
  4. Compare the Final Result to the target Player's current Defense.
  5. If the Legendary Monster Attack Check succeeds, roll Legendary Monster Damage.
  6. Apply the Damage to the target Player.
  7. If the target Player's Health reaches zero or lower, resolve the normal Player Death Process.
Formula: Legendary Monster Attack Check = d20 + printed Attack Check Bonus

Success Condition

Final Result >= target Player's current Defense

Rule

The Skeleton Duelist's printed Attack Check Bonus is +3.

Rule

A Legendary Monster Attack Check is a Check but is not a Stat Check.

Rule

The Legendary Monster has no Brawn or Quickness to add to the Check.

Rule

The Legendary Monster cannot spend Kaos.

Rule

The Legendary Monster cannot spend Reroll Tokens.

Rule

The Legendary Monster does not gain Critical Success rewards or Critical Failure rewards.

Rule

A natural 20 on a Legendary Monster Attack Check automatically succeeds.

Rule

A natural 1 on a Legendary Monster Attack Check automatically fails.

Rule

A natural 1 does not cause the Legendary Monster to drop a Weapon.

Rule

The Legendary Monster does not use a Weapon and cannot have a Dropped Weapon.

SECTION_ID: LEGENDARY_MONSTER_DAMAGE

Legendary Monster Damage

Rule

Legendary Monster Damage is Damage dealt by the Legendary Monster.

Rule

Unless a Legendary Monster Card or another rule specifically states otherwise, roll the Damage Die printed on the Legendary Monster Card.

Rule

The Skeleton Duelist's printed Damage Die is d6.

Formula: Skeleton Duelist Damage = 1d6 + applicable Skeleton Duelist Damage modifiers

Rule

The Legendary Monster does not add Brawn, Quickness, or another Stat to Damage.

Rule

The Legendary Monster is the Damage Dealer even though the Legendary Monster Controller rolls the dice.

Rule

Legendary Monster Damage dealt during a Combat Encounter is Combat Damage for timing and Death interruption.

Rule

The Legendary Monster is not a Killing Player.

Rule

Death caused by Legendary Monster Damage does not create a Killing Player or Combat Death Loot Opportunity unless another rule specifically states otherwise.

Rule

If a natural 20 caused two Damage dice to be rolled, treat both dice as one Damage roll and add each applicable fixed Damage modifier once.

SECTION_ID: LEGENDARY_MONSTER_COMBAT_END

Legendary Monster Combat End

Rule

The Legendary Monster counts as a Combatant when checking whether fewer than two Combatants remain.

Rule

A Combat Encounter continues while the Legendary Monster and at least one Player Combatant remain.

Rule

If the Legendary Monster is defeated and fewer than two Player Combatants remain, end the Combat Encounter.

Rule

If all Player Combatants leave Combat through Death, Disengage, Flee, or another effect, end the Combat Encounter and leave the Legendary Monster Portrait in the Combat Room.

Rule

The core rule that immediately ends Combat when the Active Player dies does not end the Combat Encounter if at least two Combatants remain, including the Legendary Monster.

Rule

When Combat ends, normal gameplay resumes according to the effect that initiated Combat unless Victory has occurred.

SECTION_ID: LEGENDARY_MONSTER_DEFEAT

Legendary Monster Defeat

Trigger

The Legendary Monster's Health reaches zero or lower.

Procedure

  1. Pause the current process.
  2. Identify the effect or Damage that reduced the Legendary Monster's Health to zero or lower.
  3. Identify the Defeating Player, if a surviving Player was the Damage Dealer.
  4. Remove the Legendary Monster Portrait from the Map.
  5. Remove the Legendary Monster from the current Combat Encounter and Combat Order, if applicable.
  6. Mark the Legendary Monster as defeated.
  7. If there is a Defeating Player, that Player may take all Armor in the Legendary Monster Armor Area.
  8. If the Defeating Player takes the Armor, resolve one Loot Management Window for all Armor taken.
  9. Discard any Legendary Monster Armor not taken.
  10. Complete Legendary Monster Defeat.
  11. Perform a Legendary Monster Victory Check.
  12. If Victory does not occur, resume the interrupted process.

Rule

Legendary Monster Defeat is not Death.

Rule

Do not resolve the Player Death Process for the Legendary Monster.

Rule

Legendary Monster Defeat does not create a Killing Player, Dying Player, Removed Player, Death Source, Loot Interrupt Attack, Party Combat Loot Interruption, or normal Combat Death Loot Opportunity.

Rule

A Player is the Defeating Player only if that Player is the Damage Dealer for the Damage that triggered Legendary Monster Defeat and remains a surviving Player when the Armor reward is resolved.

Rule

The Defeating Player may take all Legendary Monster Armor or decline the reward.

Rule

The Defeating Player may not select only some of the Legendary Monster Armor through this reward.

Rule

If there is no eligible Defeating Player, discard all Legendary Monster Armor.

Rule

Future Legendary Monster Dungeon Bombs remain in the Dungeon Bomb Deck and resolve as much as possible after the Legendary Monster is defeated.

Rule

An instruction that requires the defeated Legendary Monster, its Portrait, or its Armor Area cannot be resolved unless another rule specifically restores that component.

SECTION_ID: LEGENDARY_MONSTER_VICTORY

Legendary Monster Victory

Rule

This variant replaces the default final-surviving-Player Victory condition with the Victory conditions in this section.

Rule

A Player achieves Victory only when both of the following conditions are true:

  • Exactly one Surviving Player remains.
  • The Legendary Monster has been defeated.

Rule

The Legendary Monster achieves Victory when no Surviving Players remain.

Rule

If exactly one Surviving Player remains while the Legendary Monster is not defeated, the game continues.

Rule

If the Legendary Monster is defeated while two or more Surviving Players remain, the game continues.

Rule

After every completed Player Death Process, perform a Legendary Monster Victory Check instead of the normal core Victory Check.

Rule

After Legendary Monster Defeat, perform a Legendary Monster Victory Check.

Rule

If a Player achieves Victory, the game ends immediately and that Player is declared the winner.

Rule

If the Legendary Monster achieves Victory, the game ends immediately and the Legendary Monster is declared the winner.

Rule

The Legendary Monster Controller is not declared the winner when the Legendary Monster wins.

Rule

If multiple pending effects could create different Victory outcomes, resolve them according to the core timing rules. The first Victory that occurs ends the game immediately.

SECTION_ID: LEGENDARY_MONSTER_VICTORY_CHECK

Legendary Monster Victory Check

Procedure

  1. Count the Surviving Players.
  2. Determine whether the Legendary Monster has been defeated.
  3. If no Surviving Players remain, the Legendary Monster achieves Victory.
  4. If exactly one Surviving Player remains and the Legendary Monster has been defeated, that Player achieves Victory.
  5. Otherwise, Victory does not occur and play continues.

Rule

Do not declare a Player the winner solely because only one Surviving Player remains while the Legendary Monster is active.

SECTION_ID: LEGENDARY_MONSTER_DUNGEON_BOMB_RULES

Legendary Monster Dungeon Bomb Rules

Rule

Each component listed in the Skeleton Duelist Phase 1 Dungeon Bombs and Skeleton Duelist Phase 2 Dungeon Bombs sections is a Legendary Monster Dungeon Bomb.

Rule

Legendary Monster Dungeon Bombs are Dungeon Bombs.

Rule

Legendary Monster Dungeon Bombs are added to the standard Dungeon Bomb Deck only according to the setup rules in this document.

Rule

Legendary Monster Dungeon Bombs are drawn, revealed, read aloud, resolved, and placed in Player Dungeon Bomb Stacks according to 07_DUNGEON_BOMBS unless this document or the card specifically states otherwise.

Rule

CARD_DESCRIPTION provides a text transcription of the printed card instruction, including instructions communicated through icons.

Rule

ACTIVE_EFFECT identifies whether the card creates a continuing effect while face up on top of a Player's Dungeon Bomb Stack.

Rule

A Legendary Monster Dungeon Bomb with ACTIVE_EFFECT: Yes remains face up after resolution.

Rule

A Legendary Monster Dungeon Bomb with ACTIVE_EFFECT: No is flipped face down after resolution.

Rule

The Active Player is the Player resolving the Dungeon Bomb Step.

Rule

When a Legendary Monster Dungeon Bomb refers to "you" or "your," it refers to the Active Player.

Rule

The Player to the Active Player's left is the Legendary Monster Controller while that Dungeon Bomb resolves.

Rule

If Legendary Monster Dungeon Bomb text conflicts with a general rule in this document, the Dungeon Bomb text applies to that card unless another rule specifically states otherwise.

Rule

MANUAL_CLARIFICATION provides manual-facing explanation, icon translation, timing notes, or edge-case clarification for a card.

Rule

MANUAL_CLARIFICATION does not create a new card effect unless another rule specifically states otherwise.

SECTION_ID: SKELETON_DUELIST_PHASE_1_DUNGEON_BOMBS

Skeleton Duelist Phase 1 Dungeon Bombs

Section Rule

Each component listed in this section is a Phase 1 Bomb.

Section Rule

Each component listed in this section displays the Skeleton Duelist skull icon without the Jelly Cube Phase 2 icon.

Component ID: LM_SKELETON_DUELIST_INVITE_TO_DUEL

An invite to duel...

Card Description

To first blood. Move the Skeleton Duelist to your Room. Make a Quickness Check 15. Success: gain the Event Reward. Failure: take 1d6 Damage.

Component Quantity

3

Phase

1

Active Effect

No

Manual clarification: The printed Quickness icon and 15 indicate a Quickness Check 15. The tied scroll icon is the Event Reward Indicator. The d6 icon indicates 1d6 Damage on failure. This card does not initiate a Combat Encounter. Move the Skeleton Duelist Portrait directly to the Active Player's Room before making the Check. Damage caused by this card is non-Combat Damage, and the Dungeon Bomb is the Damage Dealer. Flip this card face down after resolution.

Component ID: LM_SKELETON_DUELIST_ARMOR_UP

Armor Up!

Card Description

Move the Skeleton Duelist to any Room with a Chest Token. If no Room has a Chest Token, ignore this card. Remove the Chest Token and draw all required cards. Discard Weapons and Magic. Place Armor face up next to the Duelist's card.

Component Quantity

3

Phase

1

Active Effect

No

Manual clarification: The Legendary Monster Controller chooses the Room if more than one Room contains a Chest Token. Move the Skeleton Duelist Portrait directly to the chosen Room. Resolve the Loot list displayed by the removed Chest Token without making an Open Chest Check. Draw all listed Loot. Discard each Weapon, Common Magic, and Rare Magic card to its matching discard pile. Place each standard Armor card drawn into the Legendary Monster Armor Area. Do not resolve a Player Loot Management Window for these cards. Apply the 5-Armor limit after placing Armor. If no Room contains a Chest Token when this card resolves, do not move the Skeleton Duelist, remove a Chest Token, or draw Loot. Flip this card face down after resolution.

SECTION_ID: SKELETON_DUELIST_PHASE_2_DUNGEON_BOMBS

Skeleton Duelist Phase 2 Dungeon Bombs

Section Rule

Each component listed in this section is a Phase 2 Bomb.

Section Rule

Each component listed in this section displays the Jelly Cube Phase 2 icon and the Skeleton Duelist skull icon at the top of the card.

Component ID: LM_SKELETON_DUELIST_THAT_STARE

That stare..

Card Description

All Checks against the Skeleton Duelist are Dungeon Haunted.

Component Quantity

1

Phase

2

Active Effect

Yes

Manual clarification: While this card is face up on top of a Player's Dungeon Bomb Stack, each Check against the Skeleton Duelist has Dungeon Haunted. This includes Perception Checks made to Ambush it, both Checks made during Take A Shot against it, and Attack Checks targeting it. This does not modify Skeleton Duelist Attack Checks against Players. Keep this card face up after resolution.

Component ID: LM_SKELETON_DUELIST_BONES_MERCY

Bones Mercy

Card Description

Add +3 to all Skeleton Duelist Damage rolls.

Component Quantity

1

Phase

2

Active Effect

Yes

Manual clarification: While this card is face up on top of a Player's Dungeon Bomb Stack, add +3 to each completed Skeleton Duelist Damage roll. If a Critical Success causes two Damage dice to be rolled, add +3 once to the combined Damage roll, not once per die. Keep this card face up after resolution.

Component ID: LM_SKELETON_DUELIST_DEATH_CALLS

Death calls..

Card Description

Move the Skeleton Duelist to your Room. He takes the Challenge Action against you. If you refuse, draw 1 Armor and place it next to the Duelist's card.

Component Quantity

3

Phase

2

Active Effect

No

Manual clarification: Move the Skeleton Duelist Portrait directly to the Active Player's Room. The Active Player then chooses whether to accept or refuse the Challenge. If accepted, begin a Combat Encounter according to Legendary Monster Challenges a Player. If refused, no Combat Encounter begins, no Challenge decline reward is granted, and the Active Player draws 1 card from the Armor Deck and places it face up in the Legendary Monster Armor Area. The Active Player does not gain or manage that Armor. Apply the 5-Armor limit after placing it. Flip this card face down after the Challenge or refusal instruction has been fully resolved.

Component ID: LM_SKELETON_DUELIST_CUBE_CONFUSED

Cube Confused

Card Description

If the Skeleton Duelist is in a Room with a Jelly Cube, all Checks against it have Goblin Balls On Ya.

Component Quantity

1

Phase

2

Active Effect

Yes

Manual clarification: While this card is face up on top of a Player's Dungeon Bomb Stack and the Skeleton Duelist Portrait is in a Cube Room, each Check against the Skeleton Duelist has Goblin Balls On Ya. This includes Perception Checks made to Ambush it, both Checks made during Take A Shot against it, and Attack Checks targeting it. If That stare.. is also active, Goblin Balls On Ya and Dungeon Haunted cancel according to the core rules. Keep this card face up after resolution.

SECTION_ID: LEGENDARY_MONSTER_VARIANT_SUMMARY

Legendary Monster Variant Summary

Player Count

The variant is required for two Players and optional for three Players in this playtest version.

Setup

Place the Skeleton Duelist in Room 1 with 20 Health and no Armor. Add 3 random Skeleton Duelist Phase 1 Dungeon Bombs and 3 random Skeleton Duelist Phase 2 Dungeon Bombs to the appropriate Phase piles.

Control

The Legendary Monster is controlled by the Player to your left.

Movement

The Skeleton Duelist moves only when a Skeleton Duelist Dungeon Bomb or another specific rule moves it.

Cubes

The Skeleton Duelist may occupy Cube Rooms but does not take Jelly Cube Damage or resolve Cube Room End Effects.

Defense

Skeleton Duelist Defense equals 10 plus the Defense bonuses from up to 5 Armor cards placed face up next to its card.

Armor

Skeleton Duelist Armor grants Defense only. It grants no Stats, abilities, set effects, or slot benefits.

Actions

Players may Ambush, Challenge, and Take A Shot against the Skeleton Duelist according to this document. The Skeleton Duelist cannot be Pickpocketed.

Combat

The Skeleton Duelist automatically joins Combat in its Room, never rolls for Combat Order, and always acts last.

Attack

The Skeleton Duelist attacks with d20 +3 against a Player's Defense and deals 1d6 Damage plus applicable Skeleton Duelist Damage modifiers.

Criticals

The Skeleton Duelist gains no critical rewards and never drops a Weapon.

Defeat

At zero or lower Health, remove the Skeleton Duelist Portrait. The Defeating Player may take all Armor next to its card and resolve one Loot Management Window.

Player Victory

Exactly one Surviving Player remains and the Skeleton Duelist has been defeated.

Legendary Monster Victory

No Surviving Players remain.

Official attribution

This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.

Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.

© 2026 Zontco. All rights reserved. Please credit: Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.

Preferred citation

Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.