File ID
02_GAME_STRUCTURE
Defines the structure and flow of a game of Viva La Dungeon.
Defines the structure and flow of a game of Viva La Dungeon. Rules defined here are authoritative unless another active rules document explicitly overrides a specific rule.
SECTION_ID: VARIABLES
When this document references a Variable by name, use the value listed in this section unless another rule specifically states otherwise.
SECTION_ID: GAME_OBJECTIVE
The objective of Viva La Dungeon is to achieve Victory.
The default Victory condition is to be the final surviving Player.
When exactly one Surviving Player remains, Victory occurs immediately unless another rule specifies otherwise.
SECTION_ID: GAME_FLOW
A game of Viva La Dungeon follows this sequence:
1. Setup
2. Begin Play
3. Players take Turns
4. Resolve Death Processes, Player Falls, and Final Deaths as they occur
5. Check for Victory
6. End Game
Turn Order is determined during Setup.
SECTION_ID: TURN_ORDER
Turn Order determines the sequence in which Player positions are resolved.
Turn Order is established during Setup.
After Turn Order is established, it remains unchanged unless a rule specifically states otherwise.
When a Player's position in Turn Order is reached, resolve that position according to the Player's current state.
A Surviving Player takes a normal Player Turn.
A Zombie Player takes a Zombie Turn according to RULES_EXTENSION_01_ZOMBIES.
A Fallen Player resolves Rising as a Zombie according to RULES_EXTENSION_01_ZOMBIES.
A Removed Player's position is skipped.
After the final position in Turn Order is resolved, play returns to the first position in Turn Order.
SECTION_ID: PLAYER_TURN
A Player Turn is a Surviving Player's opportunity to perform Actions and resolve Player Turn effects.
Each Surviving Player takes one Player Turn when their position in Turn Order is reached.
A Player Turn follows the Turn Sequence.
Fallen Players, Zombie Players, and Removed Players do not take normal Player Turns.
Zombie Turns and Rising as a Zombie are defined in RULES_EXTENSION_01_ZOMBIES.
SECTION_ID: TURN_SEQUENCE
A Player resolves the following sequence during their Turn:
1. Perform Turn Actions.
2. Resolve the End of Turn Process.
3. Complete the Turn.
A Player may voluntarily end their Turn before using all available Turn Actions.
Unused Turn Actions are resolved during the End of Turn Process.
SECTION_ID: ACTIVE_PLAYER
The Player currently taking a Turn.
Whenever a rule refers to "the Active Player," it refers to the Player whose Turn is currently being resolved.
SECTION_ID: END_OF_TURN_PROCESS
The standard End of Turn Process is resolved only during a Surviving Player's normal Player Turn.
[TURN_ACTION_REFUND] for each unspent Turn Action.A Zombie Player does not resolve the standard End of Turn Process.
A Zombie Player resolves the Zombie End of Turn Process according to RULES_EXTENSION_01_ZOMBIES.
A Fallen Player or Removed Player does not resolve an End of Turn Process.
RULES_EXTENSION_01_ZOMBIES > FALL_DURING_ACTIVE_TURN (Fall During the Active Player's Turn)
RULES_EXTENSION_01_ZOMBIES > ZOMBIE_END_OF_TURN_PROCESS (Zombie End of Turn Process)
SECTION_ID: DUNGEON_BOMB_STEP
The Dungeon Bomb Step occurs during the End of Turn Process.
A Surviving Active Player resolves the standard Dungeon Bomb Step according to 07_DUNGEON_BOMBS.
A Zombie Active Player resolves the Zombie Dungeon Bomb Step according to RULES_EXTENSION_01_ZOMBIES.
A Fallen Player or Removed Player does not resolve a Dungeon Bomb Step.
SECTION_ID: COMBAT_ENCOUNTERS
Certain game effects may initiate a Combat Encounter.
A Combat Encounter temporarily interrupts normal gameplay.
Combat Encounters are resolved completely before normal gameplay resumes.
When a Combat Encounter ends, play resumes from the point at which it was interrupted.
If Death, Player Fall, or Final Death occurs during a Combat Encounter, pause Combat and resolve the applicable procedure immediately before Combat continues or ends.
A Player who dies, falls, or resolves Final Death is removed from the current Combat Encounter and from Combat Order.
After the applicable procedure, continue the Combat Encounter only if its current Combat End Condition is still met.
If the Active Player is no longer a Surviving Player after the applicable procedure, the Active Player's Player Turn ends after the Combat Encounter and any interrupted effect are resolved as far as possible.
SECTION_ID: DEATH
Death interrupts normal gameplay immediately when triggered.
The Death Process must be fully resolved before gameplay continues.
The Death Process is defined in 09_DEATH_AND_VICTORY.
Another rule may replace the normal Death Process with a different immediate procedure, such as Player Fall or Final Death.
When another rule replaces the normal Death Process, resolve that procedure before gameplay continues.
SECTION_ID: VICTORY_CHECKS
Whenever a Death Process is completed, check whether only one Surviving Player remains.
Whenever a Player falls, check whether only one Surviving Player remains before looting or preparing that Player to rise as a Zombie.
If only one Surviving Player remains, Victory occurs immediately.
SECTION_ID: GAME_END
The game ends immediately when Victory occurs.
The surviving Player is declared the winner of Viva La Dungeon.
This reference is designed to define rules precisely. It is not a step-by-step learn-to-play guide and does not replace the official game components. These rules define the core systems but do not include the full commercial game contents, cards, art, components, or final product materials.
Official rules for Viva La Dungeon, a tabletop dungeon-battle-royale board game created by The Lich, featuring art by Greedmaw Coffin, and published by Zontco. Viva La Dungeon is a Zontco product.
© 2026 Zontco. All rights reserved.
Viva La Dungeon Board Game Rules Reference v1.0. Created by The Lich. Art by Greedmaw Coffin. Published by Zontco.